Use case: precise-object-edit. Edit the four-view small pixel-art character sheet in image1 to match the NEW fishergirl identity in image2. Image2 is the authoritative NEW head, face, hair and complexion. Image1 supplies ONLY existing body proportions, native pixel scale, plain sea-grey tunic, brown sandals, framing and direction order. Replace the old swept spiky fringe and pointed anime face in ALL FOUR views. New identity: thick smooth long black hair with visible CENTRE PART and exposed little forehead, tucked near ear, no cowlick/spikes/diagonal fringe. Broad rounded young cheeks, short round chin, smaller horizontal brown eyes, broad small nose, warm olive-tan skin. Child age12–13. Simple economical pixel clusters so her hair part and face read at44pixel visible height within48x64 cells. Keep coherent neck/body, same slim child body, same clothing, leg lengths, feet and neutral arm pose as image1. Keep full figure and head aligned over body, do not move body to compensate for hair. Four isolated figures in2x2 grid: TOP LEFT faces SOUTH/front, TOP RIGHT WEST/left, BOTTOM LEFT EAST/right, BOTTOM RIGHT NORTH/back. Plenty of transparent gutters, no floor shadows, grid, text, props, basket or weapons. Real transparent alpha. Crisp pixels, no fine painterly detail. This is a static identity sheet, not walk frames. Hair must be smooth broad masses rather than the old shaggy Ganoes-like silhouette.