Use case: stylized-concept. Transparent pixel-art small-map character TURNAROUND sheet, exactly FOUR isolated whole figures in a 2 by 2 arrangement: upper-left SOUTH/front, upper-right WEST/left profile, lower-left EAST/right profile, lower-right NORTH/back. Each figure same grounded relaxed neutral standing pose, same scale and consistent anatomy, full feet visible, wide transparent gutters. Slight overhead JRPG camera as the sprite reference. These are game sprites not portraits or detailed concept paintings. Draw as if each figure occupies a 48x64 cell and then nearest-enlarged for output: very simple readable flat colour clusters, crisp single-size square pixels, tiny restrained facial marks, no individual fingers, no tiny metal studs, no noisy texture, no AA blur. Approximately three-head-tall silhouette, slightly less oversized head than the sprite reference, clearly visible neck attached to torso. Leg and arm lengths constant between views; head above ribcage/pelvis, shoulder line level. No floor shadow, grid, labels, text or extraneous props. True transparent alpha. Anatomical and facial identity take priority over accessories. Character: nineteen-year-old Lieutenant Ganoes Paran, identity and costume from portrait reference1. Black hair, clean shaven, warm skin, mature young face. Broad but slim adult shoulders, practical muted navy-grey officer tunic, visible small plain band of mail at neck, brown belt, dark trousers and brown boots. Cloak folded close to shoulders as portrait, not huge flying cape. This is an UNEQUIPPED base-body study: omit sword, scabbard and shoulder strap completely so equipment can later be separate. Reference2 supplies only map perspective and proportions; do NOT copy red hair, pockmarks, fiddle, armour plates or any equipment. Four consistent views of this one man. Do not draw child Ganoes in uniform. Target visible height56 native pixels, adult body scale. Hands and boots plain readable forms. No exaggerated bodybuilder chest or tiny disconnected neck.