Use case: identity-preserve. Animation repair, not character redesign. Use the attached sprite sheet as exact identity, body proportion, hairstyle, armour, fiddle, boot, lighting and rendering reference. Output ONLY ONE ROW OF FOUR full-body isolated frames on true transparent background, without text. Preserve this small adolescent red-haired fiddle soldier's head/neck alignment, scale and proportions in all frames. Fiddle remains firmly on the same anatomical shoulder and never pushes the head sideways. Both arms and both legs must change roles over the cycle. Do not reproduce a repeated first-half gait. All four face NORTH, RUNNING urgently AWAY from camera. Strong forward torso lean, both elbows pump past ribs. Frame1 screen-LEFT leg supports, screen-RIGHT lower leg folded back so dark boot SOLE faces viewer. Frame2 both feet airborne, screen-RIGHT thigh passes forward, screen-LEFT heel kicks toward buttock showing SOLE. Frame3 screen-RIGHT leg supports, screen-LEFT lower leg folded back showing SOLE. Frame4 both airborne, screen-LEFT thigh passes forward, screen-RIGHT heel kicks back showing SOLE. Planted boots show squared HEELS, no front-facing toe cap. Marked body rise/fall with both arms changing, not a slow walk. Fiddle stays fixed on back and follows torso lean.