Use case: identity-preserve. Animation repair, not character redesign. Use the attached sprite sheet as exact identity, body proportion, hairstyle, armour, fiddle, boot, lighting and rendering reference. Output ONLY ONE ROW OF FOUR full-body isolated frames on true transparent background, without text. Preserve this small adolescent red-haired fiddle soldier's head/neck alignment, scale and proportions in all frames. Fiddle remains firmly on the same anatomical shoulder and never pushes the head sideways. Both arms and both legs must change roles over the cycle. Do not reproduce a repeated first-half gait. All four face SOUTH, RUNNING urgently. Frame1: screen-LEFT leg reaching camera for contact, screen-RIGHT knee drawn back; screen-RIGHT elbow/hand pumps high forward across ribs, screen-LEFT elbow back. Frame2: airborne, screen-RIGHT knee lifts HIGH forward, screen-LEFT lower leg folds back, both elbows changing sides. Frame3: screen-RIGHT leg reaching camera for contact, screen-LEFT knee back; screen-LEFT elbow/hand pumps high forward across ribs, screen-RIGHT elbow back. Frame4: airborne, screen-LEFT knee lifts HIGH forward, screen-RIGHT leg folds back. BOTH elbows alternate widely, no fixed arm. Clearly different opposite contacts and tucked flight poses; athletic slight forward torso lean with complete coherent neck and head.