Use case: stylized-concept. Asset type: provisional character reference sheet for a 2D narrative JRPG. Input image: the most recent generated image of the smoke-darkened limestone battlement is a STYLE AND PALETTE REFERENCE ONLY. Match its muted limestone neutrals, charcoal, slate and restrained warm rust accents, deliberate pixel clusters and lighting language; do not include the battlement, weather vane, city or fires. Primary request: Design Ganoes Stabro Paran at TWELVE years old for the prologue of Gardens of the Moon. Produce one coherent original character design sheet. He is a well-educated noble wine merchant's son, curious about soldiers, bold, a little proud and self-assured. Later textual descriptions establish BLACK HAIR, an attractive/pleasant face, and a tall broad adult build. Adapt these as a believable child with a gently defined facial structure, soft child cheeks, narrow child shoulders and a lanky child frame; do not draw a muscular adult or miniature warrior. Provisional art choices, not claimed as textual canon: short practical slightly tousled black hair, warm light-medium skin, dark brown eyes, a well-made but understated slate-blue civilian tunic with simple collar and muted brown edging, brown trousers, dark worn leather ankle boots, plain narrow belt. No armour, weapon, rank badge, royal crown, jewellery, noble house crest or invented heraldry. His clothes are good quality and fitted, not royal costume or peasant rags. Composition: clean landscape character sheet on a flat muted warm-grey backdrop, with one large expressive three-quarter head-and-shoulders portrait on the left, and three full-body reference views on the right: front, side profile and back. Show the SAME child and exactly identical clothes, colours, haircut and proportions in every view. Neutral pose, relaxed arms and open hands; large portrait has an alert, inquisitive look with slight proud lift of the chin. Style: polished JRPG pixel art, readable deliberate clusters, stepped clean silhouettes, restrained selective outline and simple cool shadows. Child face must remain readable when a portrait is reduced to 128x128 game pixels. Full-body reference is for design, not a finished animation sprite sheet. Avoid noisy microtexture and painterly softness. Keep details simple enough to translate into a 32x48 map sprite later. Three-quarter portrait plus front/side/back character turnaround ONLY, no extra expressions or characters, no labels, typography, swatches, UI or watermark. Use a coherent soft upper-left diffuse light on all views. Original design; do not borrow Fire Emblem portraits or costumes.