Use case: stylized-concept. Asset type: one compact, highly readable 48x64-pixel top-down JRPG map sprite, shown enlarged. The attached character sheet is an IDENTITY reference only: Ganoes age12, black hair, pleasant child face. Do not copy its detailed illustration style or realistic tall proportions. Create a fresh small sprite, south-facing idle, overhead three-quarter view. The crown of the head and upper surfaces of shoulders are visible. Compact overworld proportions: head roughly20x18 logical pixels, upper body roughly22x19, short legs/boots roughly18x14. Hands relaxed at sides. Clearly distinguish head, tunic, hands, trousers and two separated feet. Rounded black hair silhouette with a few broad grey-blue highlights, no thin strands or large spiky mass. A simple alert face with two dark eyes, no large white anime eye highlights. He is a twelve-year-old merchant-noble's son: clean tailored indigo tunic, small ivory linen collar, one restrained buff accent at cuffs, plain narrow brown belt with tiny understated buckle, charcoal-brown trousers and clean dark leather boots. Social status is conveyed by tailoring and clean simple shapes, not miniature embroidery. No armour or weapons. Design natively for a48x64 logical canvas. Full character about34 pixels wide and54 tall, horizontally centered, feet at y59, balanced compact child proportions. Show that EXACT small sprite enlarged uniformly16x to768x1024, each logical pixel a16x16 flat square. Clean pixel clusters and clear value separation. Limited palette about20 colours,3 shades per material. No detail smaller than a logical pixel, no antialiasing, no soft shading, no texture noise, no dithering. One sprite only on a fully transparent canvas. No halo or glow, no ground shadow, no scenery, no text, no grid, no extra poses. All clothing edges intact and neat. This is a finished low-resolution game-sprite candidate magnified, not high-resolution concept art for later compression.