Use case: stylized-concept. Asset: ONE small horizontal3-frame SPECIAL POSE STRIP for the child Ganoes on a top-down JRPG map. Reference is his approved-for-exploration sprite identity and costume only: twelve, black hair, blue noble civilian tunic, small ivory collar, brown belt, dark trousers/boots. Use the BACK/NORTH view from the reference's bottom row consistently. Exactly3 equal logical48x64 cells in one horizontal row, total144x64, transparent background. Compact child silhouette about26 wide and44 tall at rest, foot anchor centered at logical(24,61) in each cell. Frame1: normal NORTH-facing idle, both feet down, arms relaxed. Frame2: he rises onto the tips of his toes to peer over a high wall, heels visibly lifted, head/body raised only2-3 logical pixels, forearms lifted forward as if lightly resting on the merlon just ahead. Back of head remains visible, no face. Frame3: held tiptoe pose, slight forward lean, hands still ahead; almost identical proportions to frame2, a subtle breath/weight shift only. Do not include a wall, prop, scenery or ground in the cells; the game map supplies it. All three are the exact same child, head size, black hair, costume colours and overhead camera. Clean low-resolution clusters, few shades, hard edges, no fine fabric texture, fancy embroidery or white eye shine. No armour, weapons, labels, grid lines, shadows, halo, glow or extra figures. Each complete sprite remains inside its own cell with consistent padding.