Use case: stylized-concept. Asset: ONE top-down RPG walk sprite sheet for the Bridgeburner COMMANDER. Input1 gives the exact3-column4-row sheet layout, compact pixel-sprite style, camera and limited palette rendering. Input2 gives this adult commander's appearance and costume. Transfer the adult identity without copying portrait-level detail. Character: sturdy adult man, young for commander, short dark-brown hair, short dark stubble, grey eyes, healed burn on anatomical left cheek. Practical iron armour, dark-grey shoulder cloak, small silver/ruby brooch, vambraces, longsword in a plain sheathed scabbard at hip. Pixel-scale face and badge must be simple. No royal trappings or banners. Exactly3 columns and4 rows of equal cells on transparent background. Logical cell48x64, total144x256, enlarged6x as864x1536. Rows SOUTH,WEST,EAST,NORTH. Columns left-step, neutral feet-together IDLE, right-step. All twelve are the SAME character in the SAME armour, head size and palette. Foot baseline y60 in every cell. Adult figure about32 pixels wide and56 pixels tall, taller than the child reference's44-pixel figure, compact three-quarter overhead RPG proportions. Head around18x18, short readable legs, shoulders sturdy, cloak stays close to body and moves subtly. Rear row shows back and cloak with no face; side rows genuine profiles. Clean hard pixel clusters,3 shades per material, clearly separated face, dark hair, charcoal cloak and dull iron. No microtexture or realistic cloth detail. Minimal arm/leg swings and fixed torso proportions. One sheet only, true transparent background, no halos, glow, floor, cast shadow, grid lines, labels, text, swatches or other characters.