Use case: identity-preserve. This exact wiry fifteen-ish red-haired fiddle-carrying Bridgeburner soldier, same pockmarked adolescent face, worn mixed armour, dull olive cloth, cracked wooden sword scabbard and broken scorched fiddle. Make a distinct WALK cycle, not running. FOUR columns x FOUR rows =16 figures. Rows SOUTH(front),WEST(left),EAST(right),NORTH(back). Same slightly overhead camera,48x64 logical sprite cells,50px body height, generous transparent gaps. Columns:1 left-foot forward wide contact/right arm forward;2 narrow passing with supporting left leg under pelvis/right knee moderately flexed and hands passing hips;3 opposite right-foot contact/left arm forward;4 narrow opposite passing with right support/left knee flexed. WIDE,NARROW,WIDE,NARROW. Real relaxed shoulder/elbow swing and heel-to-toe gait, upright torso; one foot stays grounded. Not a rigid shuffle, high-knee march or sprint. Head/hair/face/eye pixels, torso scale, armour and scabbard must stay identical within each direction. Simplified strong clusters, no random hair or texture shifts. FIX THE FIDDLE: in SOUTH row shortened neck always over anatomical LEFT shoulder = viewer RIGHT, in every column; in NORTH row neck always viewer LEFT, body diagonally down toward viewer right. The instrument is strapped firmly to his back, rotates only when facing direction changes, NEVER switches side or flips between steps. Same shoulder pad sides and strap. West-facing instrument behind head on image right; east-facing behind head on image left. No new linear scars or beard. Transparent alpha only; no labels, grid lines, borders, background, shadows, halos, semitransparent edges, blur, double outlines, ghost trails, particles or text.