Use case: stylized-concept. Asset: ONE usable top-down JRPG character WALK SPRITE SHEET. Reference is Ganoes's simplified map design: black-haired twelve-year-old merchant-noble child in neat indigo tunic, tiny ivory collar, narrow brown belt, dark trousers/boots. Preserve identity and outfit; use COMPACT overhead RPG proportions and greatly simplified broad colour clusters. SHEET GEOMETRY: exactly THREE columns and FOUR rows, twelve equally spaced cells on transparent background, no gutters or labels. Each logical cell48x64 pixels, complete logical sheet144x256, magnified uniformly6x to864x1536. Every sprite entirely inside its own cell, centered horizontally; feet share baseline at logical y60. Child silhouette about26 pixels wide and44 pixels high, head about16x16, body compact. Leave empty padding above the short child so he can be visibly shorter than adult characters sharing the same frame. ROWS top to bottom: SOUTH (facing viewer/down), WEST (left profile), EAST (right profile), NORTH (back of head and back of tunic). THREE COLUMNS in every row: left-foot-forward walking step; feet-together relaxed IDLE; right-foot-forward walking step. The two step poses are subtle, opposing leg and arm swings. North row must show the back of black hair and blue tunic, no face. West/east must be actual side directions, not the same front pose. All twelve figures are EXACTLY the same character, head size, clothing, palette and camera overhead angle. Fixed head and torso shapes; animate limbs modestly. Clean readable low-resolution art, 3 shades per material, hard stepped silhouettes, no cloth texture or fine hair strands, no glossy white anime eyes. Fitted costume indicates quiet prosperity with simple clean shapes only; no armour, cloak, weapon, crown or insignia. The sheet is the sole image: fully transparent background, no glow, floor, shadows, frames, grid lines, swatches, text or extra figures. Strict3x4 layout and a consistent baseline are more important than decorative detail.