Use case: precise-object-edit. Revise this exact Surly3x4 walk sprite sheet to match the corrected close-cropped portrait in input2. Keep the sheet's12 poses,3 columns/4 rows, direction order, blue skin, grey salt-stained robe, shoes, body size, foot positions, camera and pixel rendering. Change ONLY the HAIR and minimally adjust its silhouette consistently across all12 frames. Her fair mousy ash-brown hair is cut SHORT LIKE A SOLDIER'S: a neat practical crop close to the skull, ears clear, very little volume, no fluffy layered hair, spikes, long fringe or fashionable bob. The north row has a close-cropped nape. The face remains plain, brown-eyed and blue-skinned; no jewellery, cosmetics, crown or weapon. Retain exactly SOUTH/WEST/EAST/NORTH rows and left-step/IDLE/right-step columns. A single transparent sheet with equally spaced48x64 logical cells,144x256 logical overall. Hard low-resolution clusters, no new detail or palette noise. No extra figures, text, labels, background, shadows, glow or grid lines. Preserve pose and clothing continuity aggressively; the book-guided hair correction is the only intended redesign.