Use case: identity-preserve. Exact Surly from reference: plain thin adult Napan woman, dusky blue skin, short close-cropped fair/mousy hair, brown eyes, salt-stained plain grey robe, dark simple shoes. Same face/hair/robe/age and slightly overhead JRPG style. A production FOUR-PHASE WALK cycle in FOUR columns x FOUR direction rows =16 sprites. Rows SOUTH,WEST,EAST,NORTH; identical facing throughout each row. Columns1 and3 are opposite wide contact strides, one foot grounded forward and the other trailing. Columns2 and4 are opposite narrow passing phases: support leg under pelvis, other knee moderately bent and passing forward, feet close, no airborne running phase. Arms SWING clearly opposite the stepping leg: loose shoulders, elbows slightly flexed, hands a few logical pixels ahead of or behind hip in contact frames, hands passing waist in passing frames. Let the robe hem open/flow enough to reveal changing feet and leg positions; retain exactly the same wrap seam and belt. Upright purposeful natural brisk walk, not stiff shuffle, high-knee march, dance or sprint. Identical head, hair silhouette, eye/brow/mouth PIXELS within each row. NO eye blinking or changing pupil positions. Keep collar, shoulders, torso width and robe marks stable, only sleeves/hands/hem/feet moving with one logical pixel vertical weight shift. Simple large readable pixel clusters, no changing micro-texture. Four-by-four layout with ample fully transparent gutters between figures,48x64 logical cells,54px adult body height. Real transparent background, no labels, words, grid, scenery, glow, shadow, blur, motion trails, ghosts or translucent edge pixels.