Use case: identity-preserve. Asset type: Revised Surly 4-direction, 4-phase pixel-art walking sheet for an existing top-down JRPG. Input images: Image 1 is the EDIT TARGET (Surly's current walking sheet); Image 2 is her IDENTITY reference portrait; Image 3 is the COMMANDER scale/style reference, not a character to include. Primary request: Correct Surly's oversized round head and fluffy haircut while preserving her blue-skinned adult identity, plain grey wrap robe, belt, dark shoes, walk choreography, camera angle and four-by-four arrangement. Her sprite should read as the same plain, thin-faced ADULT woman in the portrait. Head: modestly smaller relative to her body, around 20 logical pixels of a 54-pixel figure including hair, rather than nearly half her height. Narrow adult jaw, small restrained eyes; no doll face. Mousy fair/brown hair is CLOSE-CROPPED like a soldier's, following the skull with ears visible. Especially remove the inflated spherical hair mass at the BACK and SIDES. Do not bald her or give her a bob, fringe, spiky tuft, glamour or elaborate styling. Body: preserve existing robe, simple drape, no added costume. Adult height and shoulders should fit the commander's visual family (she is a little shorter and slimmer). Do not stretch arms or legs. Don't shrink the entire character into a child. Clean readable large pixel clusters, muted same palette. Sheet: Exactly 16 isolated full-body sprites, FOUR COLUMNS x FOUR ROWS. Rows SOUTH / WEST / EAST / NORTH. Columns contact / passing / opposite contact / opposite passing. Preserve the current useful robe and limb movement; no high-knee running, no all-identical feet. Head/face/hair pixels remain identical within each direction row, eyes do not move between walk phases. Neck and shoulders align, feet share a consistent baseline, enough padding for all extended limbs. All four views depict the SAME cropped haircut and head proportions. Slightly overhead orthographic 2D JRPG sprite perspective, same pixel rendering and outlines as references, no realistic painting. Genuinely transparent background and gutters, no ground shadows, glows, blur, labels, grid, captions, extra figures, equipment or scenery. Do not include the portrait or commander in the output.