{
  "tool": "built-in ImageGen",
  "jobs": [
    {
      "id": "fishergirl_neutral_v1",
      "prompt": "Use case: stylized-concept. Create ONE transparent-background pixel-art dialogue bust for our private JRPG, a new character: the fishergirl of Itko Kan before possession, age twelve to thirteen. Input image is STYLE reference only, not this person's identity: existing boy portrait establishes pixel cluster size, outline weight, simple shading and bust framing. Girl has thick long black hair, brown eyes, a youthful open curious expression with a very small hopeful smile. Age-appropriate plain practical faded sea-grey linen fishing-village tunic, simple neckline, no jewellery, no military gear. Poor coastal child; no glamorous styling or cosmetics. Hair loose with a few windblown strands, not a huge spherical mass. Three-quarter view towards screen right, head plus shoulders and upper chest, full top of head visible, shoulders cut along lower edge. Proportions and dense controlled pixel clusters match reference. Small palette, cool charcoal hair, warm understated skin, muted sea-grey clothes, consistent light upper-left. Render as if authored at 160x192 then enlarged with perfectly crisp square pixels; no painterly fine hairs or soft AA. No basket in portrait, no candle, no border, no labels. True transparent alpha around silhouette. The exact complexion and tunic colour are art-direction choices, not asserted textual facts. This is the neutral identity master, suitable for future restrained expression edits.",
      "refs": [
        "art/portraits/ganoes/neutral_v1.png"
      ]
    },
    {
      "id": "ganoes_adult_neutral_v1",
      "refs": [
        "art/portraits/ganoes/neutral_v1.png",
        "art/portraits/fiddler/neutral_v2.png"
      ],
      "prompt": "Use case: stylized-concept. ONE new transparent-background JRPG dialogue bust. Match the reference's controlled pixel clusters, dark warm outlines, limited muted colours and upper-left light. Crisp pixel-art authored as if 160x192 native and nearest enlarged; no soft painting, no full-body figure. Head, shoulders and upper chest, three-quarter view toward screen right, top of hair fully inside canvas, shoulders end on lower edge. No border, text, emblem, backdrop, glow, jewellery unless explicitly specified. True alpha. Subject: Ganoes Paran now nineteen years old, seven years older than the boy in reference1. Preserve recognisable black hair, facial lineage, warm colouring and eyes but mature jaw, smaller adult eye/head proportions, broad adult shoulders, clean shaven and handsome. Do not stretch or simply enlarge the child face. Reference2 establishes older adolescent/adult rendering, NOT its red hair, scar texture or equipment. A young Malazan lieutenant: practical dark muted navy-grey officer clothing, visible finely clustered mail hauberk at neck/shoulders, restrained travel cloak and simple sword-strap. No crown, no royal finery, no medals, no fiddle, no facial scars, no beard. Neutral watchful professionalism, slight weariness in eyes, no smile. This is a clean identity master; scene blood/grime added separately later. Do not make a grizzled middle-aged warrior. Costume detail is restrained interpretation."
    },
    {
      "id": "lorn_neutral_v1",
      "refs": [
        "art/portraits/surly/neutral_v2.png"
      ],
      "prompt": "Use case: stylized-concept. ONE new transparent-background JRPG dialogue bust. Match the reference's controlled pixel clusters, dark warm outlines, limited muted colours and upper-left light. Crisp pixel-art authored as if 160x192 native and nearest enlarged; no soft painting, no full-body figure. Head, shoulders and upper chest, three-quarter view toward screen right, top of hair fully inside canvas, shoulders end on lower edge. No border, text, emblem, backdrop, glow, jewellery unless explicitly specified. True alpha. Subject: Adjunct Lorn, young human woman around nineteen, lithe, long auburn hair loose down over shoulders, helmet removed, composed cool attentive expression. Warm human skin, no blue skin (reference is STYLE only and depicts a different woman). Youthful but resolute plain practical face, no makeup or glamorous styling. Plain brown leather armour, restrained grey Imperial travel cape, dark undershirt, utilitarian fastenings. Sword currently scabbarded off frame. No forehead jewellery, no crown, no insignia, no glowing blade, no ornate pauldrons. Hair long not short, mildly sweat-disordered but this is a neutral reusable identity master. Narrow adult head/shoulder proportions comparable to reference, not enormous eyes. Keep the auburn distinct from bright red Fiddler."
    },
    {
      "id": "rigga_neutral_v1",
      "refs": [
        "art/portraits/surly/neutral_v2.png"
      ],
      "prompt": "Use case: stylized-concept. ONE new transparent-background JRPG dialogue bust. Match the reference's controlled pixel clusters, dark warm outlines, limited muted colours and upper-left light. Crisp pixel-art authored as if 160x192 native and nearest enlarged; no soft painting, no full-body figure. Head, shoulders and upper chest, three-quarter view toward screen right, top of hair fully inside canvas, shoulders end on lower edge. No border, text, emblem, backdrop, glow, jewellery unless explicitly specified. True alpha. Subject: Rigga, an old impoverished human woman of Itko Kan, bony shoulders beneath a coarse woollen shawl, lined lips, weathered wrinkled face, ordinary elderly fisher-village resident. Reserved bitter watchfulness, lips slightly pursed, head upright with subtle stoop through shoulders. Grey hair tied back simply (interpretive design); small stray wisps. Muted olive-grey shawl over faded brown cloth. Warm weathered human complexion, NOT reference's blue skin or short hair. No wizard hat, no staff, no magical eyes, no jewellery, no glowing candles, no props in this bust. Readable restrained wrinkles, not horror caricature. Reference supplies only the same project's bust framing/pixel rendering and light."
    },
    {
      "id": "topper_neutral_v1",
      "refs": [
        "art/portraits/surly/neutral_v2.png"
      ],
      "prompt": "Use case: stylized-concept. ONE transparent-background dialogue bust for the same JRPG. Match reference controlled pixel clusters, restrained muted colours, dark outlines, upper-left light. Head, shoulders, upper chest; entire crown inside canvas and bust ending along lower edge. Crisp pixel art as though authored at 160x192 then nearest enlarged, no smooth painting, no borders or labels or scenery. True alpha. Subject Topper, a different character from the style reference. Male, early-thirties appearance, long light grey face, dark subtly angled eyes, WHITE hair, part-human part-Tiste-Andii. Slender aristocratic features with a poised faint courteous knowing smile, not a theatrical toothy grin. His hood is pulled back around shoulders, plain faded green tunic, green travel cloak, no armour. Short-to-medium white hair swept back enough to expose eyes (interpretation). Long narrow face, mature adult proportions, no facial hair. No forehead jewellery, no invented sigils, no crown, no glowing eyes, no ring earrings. Rings belong on his hands, which are outside this head-and-shoulders crop. Do not turn the reference woman into a man: create distinct male identity. Three-quarter facing screen right."
    },
    {
      "id": "tavore_neutral_v1",
      "refs": [
        "art/portraits/ganoes/neutral_v1.png",
        "art/portraits/surly/neutral_v2.png"
      ],
      "prompt": "Use case: stylized-concept. ONE transparent-background dialogue bust for the same JRPG. Match reference controlled pixel clusters, restrained muted colours, dark outlines, upper-left light. Head, shoulders, upper chest; entire crown inside canvas and bust ending along lower edge. Crisp pixel art as though authored at 160x192 then nearest enlarged, no smooth painting, no borders or labels or scenery. True alpha. Subject Tavore Paran, eighteen-year-old human woman, near her older brother Ganoes's adult height; a very plain long angular face of bloodless lines, pale grey eyes, short REDDISH hair cropped above collar and ears, shorter than fashionable. Impassive controlled expression, straight mouth, spare brows, no smile. Family lineage from reference1 boy Ganoes, but NOT his haircut or eye colour; reference2 rendering and adult head/shoulder proportions only, NOT blue skin. Fine but restrained high-neck muted charcoal-green civilian wool dress with clean tailoring and simple pale linen neckline, suitable for merchant nobility managing household business. No weapons, no armour, no jewellery, no embroidered crest, no crown, no glamour makeup. Slim, straight-backed, not middle-aged, not a glamorous heroine. Three-quarter facing screen right."
    },
    {
      "id": "fishergirl_possessed_v1",
      "refs": [
        "art/chapter1/source/fishergirl_neutral_v1.png"
      ],
      "prompt": "Use case: identity-preserve. Edit this exact transparent JRPG portrait in place to make a second expression of the same twelve-to-thirteen-year-old fishergirl, now possessed and calling herself Sorry. Preserve exact image size, framing, silhouette, head angle, every hair strand, clothing folds, shoulders, colours and lighting. ONLY alter eyes, eyebrows and mouth: extinguish the hopeful smile, lips at rest, cool steady unnaturally composed gaze, slight lowered upper lids. Keep brown eyes normal, no glow, no black eye sockets, no angry sneer or frown, no face ageing. She is physically the same child; 'old eyes' describes emotional presence. Maintain pixel cluster sizes and true transparency. The two portraits must align during a 0.20-second expression crossfade. No words, border, new accessories or other changes."
    },
    {
      "id": "fishergirl_turnaround_v1",
      "refs": [
        "art/chapter1/portraits/fishergirl_neutral_v1.png",
        "art/previews/ganoes_walk_v6_sheet_3x.png"
      ],
      "prompt": "Use case: stylized-concept. Transparent pixel-art small-map character TURNAROUND sheet, exactly FOUR isolated whole figures in a 2 by 2 arrangement: upper-left SOUTH/front, upper-right WEST/left profile, lower-left EAST/right profile, lower-right NORTH/back. Each figure same grounded relaxed neutral standing pose, same scale and consistent anatomy, full feet visible, wide transparent gutters. Slight overhead JRPG camera as the sprite reference. These are game sprites not portraits or detailed concept paintings. Draw as if each figure occupies a 48x64 cell and then nearest-enlarged for output: very simple readable flat colour clusters, crisp single-size square pixels, tiny restrained facial marks, no individual fingers, no tiny metal studs, no noisy texture, no AA blur. Approximately three-head-tall silhouette, slightly less oversized head than the sprite reference, clearly visible neck attached to torso. Leg and arm lengths constant between views; head above ribcage/pelvis, shoulder line level. No floor shadow, grid, labels, text or extraneous props. True transparent alpha. Anatomical and facial identity take priority over accessories. Character: fishergirl age12–13 from portrait reference1, thick long charcoal-black hair, brown eyes, warm skin. Portrait is identity/colour reference. Reference2 only map perspective and readable pixel style; do NOT copy the boy's spiky short hair, noble tunic, trousers or boots. Plain faded sea-grey short-sleeved knee-length practical tunic/dress with narrow simple waist tie, bare calves and brown sandals. Slim child physique, unarmoured. Long hair goes to upper back; leave face clear. No basket, no candle, no weapons, no jewellery: these will be separate props. Arms relaxed slightly away from tunic to read clearly, feet small but unambiguous. Same hair shape, tunic neckline and colour on all four views. Target visible height44 native pixels, child body scale."
    },
    {
      "id": "ganoes_adult_turnaround_v1",
      "refs": [
        "art/chapter1/portraits/ganoes_adult_neutral_v1.png",
        "art/previews/fiddler_walk_v7_sheet_3x.png"
      ],
      "prompt": "Use case: stylized-concept. Transparent pixel-art small-map character TURNAROUND sheet, exactly FOUR isolated whole figures in a 2 by 2 arrangement: upper-left SOUTH/front, upper-right WEST/left profile, lower-left EAST/right profile, lower-right NORTH/back. Each figure same grounded relaxed neutral standing pose, same scale and consistent anatomy, full feet visible, wide transparent gutters. Slight overhead JRPG camera as the sprite reference. These are game sprites not portraits or detailed concept paintings. Draw as if each figure occupies a 48x64 cell and then nearest-enlarged for output: very simple readable flat colour clusters, crisp single-size square pixels, tiny restrained facial marks, no individual fingers, no tiny metal studs, no noisy texture, no AA blur. Approximately three-head-tall silhouette, slightly less oversized head than the sprite reference, clearly visible neck attached to torso. Leg and arm lengths constant between views; head above ribcage/pelvis, shoulder line level. No floor shadow, grid, labels, text or extraneous props. True transparent alpha. Anatomical and facial identity take priority over accessories. Character: nineteen-year-old Lieutenant Ganoes Paran, identity and costume from portrait reference1. Black hair, clean shaven, warm skin, mature young face. Broad but slim adult shoulders, practical muted navy-grey officer tunic, visible small plain band of mail at neck, brown belt, dark trousers and brown boots. Cloak folded close to shoulders as portrait, not huge flying cape. This is an UNEQUIPPED base-body study: omit sword, scabbard and shoulder strap completely so equipment can later be separate. Reference2 supplies only map perspective and proportions; do NOT copy red hair, pockmarks, fiddle, armour plates or any equipment. Four consistent views of this one man. Do not draw child Ganoes in uniform. Target visible height56 native pixels, adult body scale. Hands and boots plain readable forms. No exaggerated bodybuilder chest or tiny disconnected neck."
    },
    {
      "id": "topper_neutral_v2",
      "prompt": "Use case: precise-object-edit. Correct ONE issue in the supplied transparent pixel-art portrait of Topper. His skin must be LIGHT NEUTRAL GREY, not the blue/lavender of the current image. Replace the blue/lavender hue throughout face, ear and neck with low-saturation stone-grey with a slight warm undertone. Preserve current value modelling, same long face, features, angle, subtle courteous smile, white hair, dark angled eyes, green clothes, pixels, proportions, position and true transparent background exactly. Do not recolour hair, clothing or eyes. No new details. He is a part-human Tiste Andii man; he must not read as a blue-skinned Napan like Surly. Preserve exact canvas and silhouette. This is a restrained colour correction, not a redraw.",
      "refs": [
        "art/chapter1/source/topper_neutral_v1.png"
      ]
    }
  ]
}
