{
  "tool": "built-in ImageGen",
  "jobs": [
    {
      "stem": "ganoes_adult_neutral_v2",
      "ref": "ganoes_adult_neutral_v1",
      "prompt": "Use case: identity-preserve. Edit this pixel-art bust portrait of Ganoes Paran aged about 19. Make him convincingly a young adult with a broad back and strong shoulders: substantially broader shoulders, thicker neck, less rounded boyish cheeks, slightly smaller adult eyes, stronger jaw. Preserve recognizable dark tousled hair, brown eyes, clean-shaven identity, gaze and restrained expression. Open the navy shoulder cloak so a steel mail hauberk covers most of the visible chest and both shoulders, clearly legible interlinked mail clusters rather than a small collar. Not plate armour. Do not turn him middle-aged. Same pixel cluster size, warm upper-left lighting and limited colours as reference, same bust framing, true transparent background. This will be downsampled uniformly to 160x192 pixels so use clear readable clusters. No text or frame."
    },
    {
      "stem": "topper_neutral_v3",
      "ref": "topper_neutral_v2",
      "prompt": "Use case: precise-object-edit. Edit this pixel-art Topper portrait. Change ONLY clothing colours so his cloak is unmistakably forest GREEN, with green midtones and deep green shadows (not blue, grey or nearly black), and his tunic is visibly faded leaf GREEN. Preserve exact facial features, long light-grey face, dark angled eyes, white short hair, pose, silhouette and lighting. Keep cloth folds and pixel-art cluster treatment identical. No gold trim, no new accessories. True transparent background, same bust framing. Book specifies white hair and green clothing, no established hair length in this reference."
    },
    {
      "stem": "fishergirl_possessed_v5",
      "ref": "fishergirl_neutral_v2",
      "prompt": "Use case: precise-object-edit. Make a very controlled expression variant of this EXACT pixel-art fishergirl portrait. She is still the same 12\u201313-year-old girl with same smooth youthful anatomy. Change ONLY eye/brow and mouth regions: heavy-lidded unnervingly old watchful stare, subtly tired dark grey-brown shadows immediately below both eyes, slightly lowered brows, closed unsmiling mouth. Brown irises unchanged; no supernatural eye glow, no wrinkles or aged anatomy. Lock ALL hair pixels, clothing, skin tone, nose, head outline, head position, neck, lighting, shoulders and canvas framing. No movement whatsoever outside eyes/brows/under-eye shading and mouth. Same pixel-art cluster treatment, true transparent background. This is a subtle possessed-expression variant, not a new identity or a dramatic pose."
    },
    {
      "stem": "walk_fiddler_v8",
      "refs": [
        "/home/vladc/Documents/Codex/2026-10-16/i-w/outputs/story-tactics-prototype/art/portraits/fiddler/neutral_v2.png",
        "/home/vladc/Documents/Codex/2026-10-16/i-w/outputs/story-tactics-prototype/art/chapter1/source/ganoes_adult_turnaround_v1.png"
      ],
      "prompt": "Use case: stylized-concept. Production top-down JRPG pixel-art walk sheet, true transparent background. EXACTLY SIX columns and FOUR rows: 24 complete isolated figures with generous transparent gutters. Row1 faces SOUTH, row2 WEST, row3 EAST, row4 NORTH. Every row is one full six-drawing alternating walk: 1 left foot forward contact/right arm forward; 2 left foot supporting body/right leg lifting; 3 right knee passes forward/left arm comes forward; 4 right foot forward contact/left arm forward; 5 right foot supporting body/left leg lifting; 6 left knee passes forward/right arm comes forward. Crucial: phases1 and4 must show opposite leading legs and opposite arms; no repeated one-leg hopping. Side views have near and far limbs visibly exchanging front/back, darker far limb. North/back views show boot HEELS and lifted SOLES; toes point away hidden behind shins, NEVER south-facing toe caps. Modest whole-body bob with shoulders and head traveling together, face stays coherent. No motion blur, ghost lines or detached body parts. All figures same scale, foot baseline and overhead camera angle. Refined small native-pixel clusters, simple readable faces, restrained warm upper-left light, dark selective outlines, not painterly smooth shading. Adult/teen head including hair around one-quarter total height, shoulders wider than head; elongated natural torso/legs, not oversized chibi heads. Intended export 48x64 cells, around50\u201354px visible height. Do not add text, labels, panels, ground shadows or grid lines. Character: wiry 15-year-old fiddle soldier. Reference1 is identity/clothes/colour: red tousled hair, pale freckled/pockmarked face, worn olive-brown mixed armour, leather boots, ONE iron shoulder guard, cracked shortsword scabbard. Reference2 is general crisp pixel style and more upright body only; do not copy black hair or noble outfit. Body50px/head12px when exported. Small scorched fiddle strapped firmly to back with neck rising over ANATOMICAL LEFT shoulder; same attachment in every direction, never changes sides. Keep head naturally centred on neck, never shift anatomy to make room for instrument. Both arms swing freely; hands do not hold fiddle."
    },
    {
      "stem": "walk_surly_v7",
      "refs": [
        "/home/vladc/Documents/Codex/2026-10-16/i-w/outputs/story-tactics-prototype/art/portraits/surly/neutral_v2.png",
        "/home/vladc/Documents/Codex/2026-10-16/i-w/outputs/story-tactics-prototype/art/chapter1/source/ganoes_adult_turnaround_v1.png"
      ],
      "prompt": "Use case: stylized-concept. Production top-down JRPG pixel-art walk sheet, true transparent background. EXACTLY SIX columns and FOUR rows: 24 complete isolated figures with generous transparent gutters. Row1 faces SOUTH, row2 WEST, row3 EAST, row4 NORTH. Every row is one full six-drawing alternating walk: 1 left foot forward contact/right arm forward; 2 left foot supporting body/right leg lifting; 3 right knee passes forward/left arm comes forward; 4 right foot forward contact/left arm forward; 5 right foot supporting body/left leg lifting; 6 left knee passes forward/right arm comes forward. Crucial: phases1 and4 must show opposite leading legs and opposite arms; no repeated one-leg hopping. Side views have near and far limbs visibly exchanging front/back, darker far limb. North/back views show boot HEELS and lifted SOLES; toes point away hidden behind shins, NEVER south-facing toe caps. Modest whole-body bob with shoulders and head traveling together, face stays coherent. No motion blur, ghost lines or detached body parts. All figures same scale, foot baseline and overhead camera angle. Refined small native-pixel clusters, simple readable faces, restrained warm upper-left light, dark selective outlines, not painterly smooth shading. Adult/teen head including hair around one-quarter total height, shoulders wider than head; elongated natural torso/legs, not oversized chibi heads. Intended export 48x64 cells, around50\u201354px visible height. Do not add text, labels, panels, ground shadows or grid lines. Character: Surly, a slender adult woman with dusky blue-grey skin, plain angular face, small brown eyes, short mousy-brown soldier haircut. Reference1 defines exact identity and salt-stained plain grey robe, no ornaments. Reference2 only defines crisp pixel-art treatment and more upright proportions. Body54px/head13px when exported. Robe hem lifts and folds enough to clearly expose both brown ankle boots as they take alternating steps. South and north rows must alternate left and right supporting legs; not perpetually one leg forward. Both arms counter-swing gently in grey sleeves. Grey robe, no tan dress, no bright blue skin, no huge round head."
    },
    {
      "stem": "walk_surly_north_keys_v8",
      "prompt": "Use case: stylized-concept. Production pixel-art animation sheet, one horizontal row of EXACTLY FOUR isolated full-body drawings, transparent background, generous spacing. Match the attached Surly south-walk sheet's more natural small head, body proportions, costume, cluster size, muted colour and warm upper-left light exactly. Intended 54px tall in 48x64 cells. All four figures must be the same scale, head directly on neck, identical hair shape and clothing. Draw four DIFFERENT phases: first a wide contact pose, then a narrow passing pose with both feet near each other, then opposite-leg wide contact, then other-leg narrow passing. The wide contacts use opposite supporting legs and opposite arms. No repeated leading leg, no giant head, no text, no shadows. All four face NORTH: back of cropped mousy hair, back of plain salt-grey robe, blue-grey hands. No face or front collar visible. Frame1 SCREEN-LEFT boot planted below body, SCREEN-RIGHT boot behind/lifted so dark SOLE is visible. Frame2 right knee passes under robe with both boots close. Frame3 SCREEN-RIGHT boot planted, SCREEN-LEFT lifted so SOLE is visible. Frame4 left knee passes. The planted feet show squared HEEL backs, with toe boxes pointing away and concealed. Never draw forward-facing toe caps on a north-facing body. Both arms counter-swing naturally. Preserve robe length and boot size from reference."
    },
    {
      "stem": "walk_surly_west_keys_v8",
      "prompt": "Use case: stylized-concept. Production pixel-art animation sheet, one horizontal row of EXACTLY FOUR isolated full-body drawings, transparent background, generous spacing. Match the attached Surly south-walk sheet's more natural small head, body proportions, costume, cluster size, muted colour and warm upper-left light exactly. Intended 54px tall in 48x64 cells. All four figures must be the same scale, head directly on neck, identical hair shape and clothing. Draw four DIFFERENT phases: first a wide contact pose, then a narrow passing pose with both feet near each other, then opposite-leg wide contact, then other-leg narrow passing. The wide contacts use opposite supporting legs and opposite arms. No repeated leading leg, no giant head, no text, no shadows. All four face WEST (left profile). Frame1 near leg stretches forward LEFT and far leg extends back RIGHT; near hand swings back RIGHT. Frame2 near leg supports vertically beneath hips, far knee passes forward with bent knee; hands near hips. Frame3 far leg reaches forward LEFT, near leg back RIGHT; near hand swings forward LEFT. Frame4 far leg supports beneath hips, near knee passes forward. In contact frames the far leg is darker and near leg lighter so the switched limbs are clear. Profile toes always point LEFT. Surly is a plain adult woman in a grey robe, not a boy. Both boots must be readable beyond the robe hem."
    },
    {
      "stem": "walk_surly_east_keys_v8",
      "prompt": "Use case: stylized-concept. Production pixel-art animation sheet, one horizontal row of EXACTLY FOUR isolated full-body drawings, transparent background, generous spacing. Match the attached Surly south-walk sheet's more natural small head, body proportions, costume, cluster size, muted colour and warm upper-left light exactly. Intended 54px tall in 48x64 cells. All four figures must be the same scale, head directly on neck, identical hair shape and clothing. Draw four DIFFERENT phases: first a wide contact pose, then a narrow passing pose with both feet near each other, then opposite-leg wide contact, then other-leg narrow passing. The wide contacts use opposite supporting legs and opposite arms. No repeated leading leg, no giant head, no text, no shadows. All four face EAST (right profile). Frame1 near leg stretches forward RIGHT and far leg extends back LEFT; near hand swings back LEFT. Frame2 near leg supports vertically beneath hips, far knee passes forward with bent knee; hands near hips. Frame3 far leg reaches forward RIGHT, near leg back LEFT; near hand swings forward RIGHT. Frame4 far leg supports beneath hips, near knee passes forward. In contact frames the far leg is darker and near leg lighter so the switched limbs are clear. Profile toes always point RIGHT. Surly is a plain adult woman in a grey robe, not a boy. Both boots must be readable beyond the robe hem."
    },
    {
      "stem": "topper_long_hair_v1",
      "ref": "art/chapter1/source/topper_neutral_v3.png",
      "prompt": "Use case: precise-object-edit. Edit target: this exact Topper pixel-art bust. Provide a hair-length interpretation variant: grow his WHITE hair to shoulder length, swept back behind ears and falling to shoulders, keeping the same hairline and white/grey cluster palette. Keep his exact long light-grey face, angled dark eyes, knowing restrained smile, pose, vivid forest-green cloak, faded green tunic, lighting, bust crop and all non-hair features unchanged. Do not add jewels, armour, gold or text. Crisp pixel-art clusters, true transparent background. This is a design alternative; hair length is not established by our supplied book passage."
    },
    {
      "stem": "walk_surly_south_keys_v8",
      "prompt": "Use case: stylized-concept. Draw FOUR genuinely DIFFERENT sequential walk-cycle keyframes in ONE HORIZONTAL ROW on transparent background. This is a production pixel-art animation, all four sprites face SOUTH directly toward the viewer. Same Surly in every frame: adult woman, short mousy-brown cropped hair, dusky blue-grey skin, small eyes, plain salt-grey robe, two brown boots. Use attached portrait ONLY for her identity. More realistically proportioned upright 54px-tall game sprite, head 13px tall, not chibi. Pixel clusters readable after export to 48x64. Frame1: SCREEN-LEFT boot is planted closest to camera, SCREEN-RIGHT boot lifted behind; SCREEN-RIGHT forearm swings toward camera. Frame2: both legs nearly parallel under torso, SCREEN-RIGHT knee passing the other leg, both hands beside hips. Frame3: SCREEN-RIGHT boot planted closest to camera, SCREEN-LEFT boot lifted behind; SCREEN-LEFT forearm swings toward camera. Frame4: both legs nearly parallel, SCREEN-LEFT knee passing; both hands beside hips. Keep arms and lower legs fully visible. Robe hem separates to reveal both knees/boots, with opposite folds frames1/3. Frames1/3 must have opposite leading boots; frame2/4 must have narrow leg spacing. Keep EXACTLY same head/torso scale and camera. No duplicate poses, no extra rows, no text, no ground shadow. Transparent background."
    },
    {
      "stem": "ganoes_adult_turnaround_v2",
      "prompt": "Use case: identity-preserve. Revise the four-direction static pixel-art turnaround of Lieutenant Ganoes Paran aged19. Reference1 is the NEW approved-direction identity and equipment: broader young-adult shoulders/back, stronger jaw, clean-shaven, unmistakably BLACK hair with subdued cool-charcoal highlights, brown eyes, navy shoulder cloak OPEN to expose mail hauberk across chest and upper arms. Reference2 is old sprite-sheet layout, pixel-cluster style and ground perspective ONLY. Make a 2x2 grid of FOUR isolated full-body sprites: top-left SOUTH/front, top-right WEST/left profile, bottom-left EAST/right profile, bottom-right NORTH/back. Same person/height/shoulder width in every view. Upright young-adult build, not a boy: head around one-quarter body height, shoulders broader than head, sturdy torso and legs. Intended native56px body in48x64cells. Mail shirt clearly visible from front/sides to waist; navy cloak rests around shoulders and down back, not a huge scarf hiding all mail. Brown belt, dark trousers, practical brown boots. No helmet, no sword drawn, no badge invented. NORTH shows back of head, broad back and boot HEELS, not toe caps. Keep crisp pixel clusters, selective dark outline, restrained warm upper-left light, palette consistent with first reference. Transparent background, no text, no frame or ground shadows. These are static identity views, not an animation.\n",
      "reference_images": [
        "art/chapter1/portraits/ganoes_adult_neutral_black_v3.png",
        "art/chapter1/source/ganoes_adult_turnaround_v1.png"
      ]
    },
    {
      "stem": "fiddler_walk_west_keys_v10",
      "prompt": "Use case: precise-object-edit. This is an animation-repair edit of the attached FOUR-frame LEFT-facing walk sheet. Preserve frames1,2,4 exactly. In frame3 ONLY, move the NEAR arm (the arm with the silver shoulder guard, currently trailing behind toward the RIGHT edge) into a FORWARD swing toward the LEFT: rotate from its shoulder, bend the elbow slightly, with its hand clearly to the LEFT of the waist/belt, in front of the stomach. The far arm should swing behind to the right. This must visibly reverse the arm positions seen in frame1. Keep the silver guard on the same arm. In frame3 also make the front/left-extending leg the darker FAR leg, and the rear/right-extending leg the lighter NEAR leg, so the leading anatomical leg reverses. Frame4 should have the darker far leg supporting upright and the lighter near knee passing forward. Do NOT move or change any head, neck, hair, face, fiddle, belt, scabbard, canvas spacing, body proportions or lighting elsewhere. All sprites still face LEFT. Keep transparent background. No text. The required change is the third figure's NEAR HAND from RIGHT OF BELT to LEFT OF BELT, plus opposite leg depth in frames3/4.\n",
      "reference_images": [
        "art/source/fiddler_walk_west_keys_v9.png"
      ]
    }
  ]
}
