# Tiptoe correction: visual review

The previous six-pixel rise stretched a four-pixel shin band across ten pixels. The final source pose also drew longer trousers. Both causes were removed.

Current tiptoe_v3 keeps the neutral pose's head, torso and legs, using only the bent forearm regions from the second source pose. Whole-figure translations are 0/1/2 pixels; short boot/toe contacts retain floor contact. No shin/thigh/torso band is stretched. Runtime still rises once, holds, and lowers before turning.

Inspected the three-frame 3x contact sheet and static Godot wall render at game scale. New small GIF demonstrates rise/hold/lower. Masters and previous rejected exports are preserved. Existing ImageGen art was adjusted with Aseprite; no new artwork generation was needed.

Full Godot film completed 48 speaking paragraphs in 7600 frames at 60 fps (126.67 seconds). Current 1080p film: art/previews/prologue_preview_v4.mp4. The review board uses the new pose GIF, contact sheet and wall detail. Source dialogue is unchanged.

Preparation tool now supports --poses-only and properly limits held-pose exports to selected characters. No new automated tests added or run; these logs are scene/asset rendering evidence.
